Mobile Gaming needs tactile controllers as well

Okay, so mobile gaming is taking off. The iPod touch is the ‘funnest iPod.’ We’re all impressed by the graphic and technical advances on these mobile devices. But in the end, they’re still all touch screens.

Touch screens are great

Nintendo understands the value of a touch screen. Just look at their last couple products. They’ve decided to add touch to their devices. Touch adds an element of direct interaction. It allows you to communicate with the device more than a defined set of a few buttons.

Touch screens are limited

Look at the video game accessories cropping up for mobile touch devices and it’s obvious that touch isn’t enough. You can only tap the screen to jump, or angle a bird catapult so many times before it lacks the precise communication required.

The future

I think Nintendo has it nailed. The future isn’t all touch. We need tactile, precise tools. Touch is broad but also blunt. The combination of the two, hardware and touch, in the future will allow for the most effective control in gaming and computing in general.

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Joshua Howland

Joshua is a mobile application developer, entrepreneur, and technology enthusiast. He is currently building a company that focuses on educational mobile applications: LearnStack. His favorite posts to write compare companies and products. He loves sports and start ups and talks about them (along with tech) on Twitter (@jkhowland) and his blog (jkhowland.me).

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